A
standalone prequel to last year's excellent Wolfenstein: The New Order, The Old
Blood marks a return to the classic shooter's traditional ideas, environments
and plot beats. It's a strange creative shift. The New Order proved that it was
possible to separate B.J. Blazkowicz from Castle Wolfenstein and still
create something that felt like a Wolfenstein game. I admired it as much for
its idiosyncrasy as its gunplay: it's a game of surprising heart, staggering
violence and stylistic originality. It traded techno-gothic Nazi fortresses for
retro-futuristic Nazi moonbases and was better off for it.
The
Old Blood is far more familiar. It's set in 1946, involves both a return to and an escape from Castle Wolfenstein, and
plays out the consequences of Nazi occultism in a manner that will feel eerily
familiar to anybody who has played Return to Castle Wolfenstein or Raven's 2009
reboot of the series. Even as a fan—perhaps because I'm a fan—I was happy to
see the series move away from gothic castles and gunfights in crypts. Yet
here we (and they) are.
MachineGames'
particular sense of style has survived, however. The new Castle Wolfenstein is
lovely to look at, a brutal marriage of Helm's Deep and Half Life 2's
Citadel. B.J. regards it, the regime that occupies it, and everything that
happens within it with the same mixture of folksy wisdom and barely-constrained
rage that made his reinvention in The New Order such a surprising success. Your
scenery-chewing Nazi foes retain their fondness for Tarantinoish
monologuing and in-your-face physical threat, something that MachineGames
remain particularly good at evoking in the first person. The script veers from
darkly funny to utterly deadpan in a way that implies the intelligence working
away under Wolfenstein's implacably dumb exterior.
That
said, what was novel a year ago isn't necessarily novel now. Nothing in The Old
Blood exceeds what was achieved in The New Order, and there are moments when
the two are uncannily similar. There's even a bit where you're confronted by a
senior female Nazi while carrying a wobbly tray of drinks. This is clearly
deliberate, but now doesn't feel like the time for Wolfenstein to put out a
greatest hits album: it only just made a case for its continued relevance.
Despite the skill involved in The Old Blood's execution, it's disappointing to
be confronted with so much familiarity after last year's flood of original
ideas. These are still good tricks, but they're the same tricks.
The
Old Blood shares The New Order's impactful gunplay but lacks its predecessor's
pace and variety. A forced stealth section near the beginning lasts long enough
to become irritating; what follows alternates between running gunfights,
open-ended arena encounters and defense sequences with little escalation. Its
high points are, as before, the moments when it lets you take on a room full of
Nazis as loudly or quietly as you please. The way Wolfenstein seamlessly
transitions between stealth and deafening violence is still its best trick. For
every arena that makes the most of that freedom, however,
there's another that is too small, too linear or too prescriptive to really
deliver.
Then
there the low points: on-rails turret bits, bullet-sponge enemies, a fiddly
vehicle section. The introduction of the supernatural doesn't add anything
that you haven't encountered in a hundred other shooters, including more
than one prior Wolfenstein game. The final boss marks The Old Blood's
lowest ebb, a healthbar-whittling chore that lacks the visual ingenuity and
environmental puzzle-solving of its counterparts in The New Order.
There
are new weapons, but the majority of these are reverse-engineered versions of
guns from the previous game, downgraded to match the '40s setting. The
sawn-off shotgun is gratifying to use, however, and a new grenade-launching
pistol provides you with a room-clearing panic button mitigated by limited
ammunition.
The
campaign took me around four and a half hours to complete on the second-hardest
setting, with about 50% of the game's hidden collectibles picked up along the
way—completionists are likely to get a few more hours out of it. There's also a
score attack mode that allows you to replay certain arena combat encounters
from the campaign in order to compete on global leaderboards. This is a welcome
addition, one that I'd like to see fleshed out in future Wolfenstein games: it
makes the most of the game's excellent-feeling guns, and offers a way back into
raw combat for those unwilling to sit through the cutscenes and stealth
sections again.
The
Old Blood is a false start for Wolfenstein's life after The New Order, a
creative step backwards that survives primarily because of the strong
groundwork laid in the previous game. It will always be fun to fire these guns
and MachineGames's presentation is still ahead of the curve, but this isn't the
game you should play if you want to explore those qualities—that game was
released a year ago.
Requirements For PC
Play It On: Quad core
CPU, 4Gb RAM, 1Gb GPU
Reviewed On: Intel i5-2500K, 16Gb RAM, GeForce GTX 970
Price: $20/£15
Release Date: Out now
Publisher: Bethesda
Developer: MachineGames
Multiplayer: Leaderboards
Website: Official site
Reviewed On: Intel i5-2500K, 16Gb RAM, GeForce GTX 970
Price: $20/£15
Release Date: Out now
Publisher: Bethesda
Developer: MachineGames
Multiplayer: Leaderboards
Website: Official site
ConversionConversion EmoticonEmoticon