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It
had to happen eventually. The number of times that the words ‘Minecraft’ and
‘Lego’ have appeared in the same sentence over the last decade would likely
rival salt and pepper in the global psyche as Most Immediately Obvious Pairing.
But while this block-based sandbox takes the familiar Danish toy and rebuilds
the seeded worlds of Mojang’s much aped forerunner, there’s much it does
differently. There was no cobblestone farming necessary to get me going for a
start. Within minutes of playing I’d built a western saloon, ridden a polar
bear across a snow-capped mountain range and discovered a race of cavemen
parading around on a beach waiting for me to pilfer their minifigure forms.
Despite
being very clearly in its infancy—the full version is not expected to launch
until at least 2016—Lego Worlds feels very capable when giving you excuses to
get out and explore. There are constant surprises lying in wait, and each one
you discover has its blueprints sucked up into the top left menu bars ready for
your to rebuild anew at any time at the cost of the game’s familiar stud currency.
You can still bash trees and bushes or knock apart your surroundings. There are
even a few skeletons that come out at night to give you some hassle. But when
it comes to getting out there and finding stuff, Lego Worlds feels much more
immediate than Minecraft.
Take
the game’s version of the humble bow. As you press and hold the action key to
activate it you can then wave your mouse cursor over various destructible
objects in the world, before releasing and seeing your minifigure avatar
unleash a barrage of quick fire volleys. This is not about timing, or accuracy,
but more about seeing those delicious studs erupt from stuff and then having
them gravitate towards you before blinging satisfyingly into your wallet.
Likewise,
you don't need to grind, nor to craft suitable saddles or whatnot to be able to
leap aboard a horse. I clambered up on the first creature I found (a wolf
puppy) and was zipping off to discover a new biome over the hills and far away.
Pretty much everything with feet or wheels is ridable.
This
push outwards, to get off your plastic rear end and explore, is ushered along
by some joyous animation. Your minifigure hero, who’s also customisable with
the bits and pieces you discover in the world, windmills constantly, like he
simply cannot wait to be just three feet further ahead than he’s standing. The
enthusiasm on display is infectious.
Sadly,
the fact that you’re seeing this world from a third-person perspective is as
conducive to crafting in a 3D space as having your eyes replaced with those of
a dog. It’s wonky, imprecise and you’re as likely to break the thing you're
building with inaccurate brick placement as you are to walk away satisfied with
a job well done. Without a first person view and a helpful voxel grid to aid
you, building is an exercise in extreme patience. That there are so many
pre-built props for you to discover and break out as and when you feel like
altering your surroundings is telling. The problem is, watching a little Lego
fellow spew bricks out of a funny looking gun and into the form of a wooden
cabin is nowhere near as fun nor as rewarding as laying down the brain
blueprints yourself and having at it might have been.
Minecraft’s
innate brilliance is in its simplicity. Anyone with half an interest can bash a
tree in for the very first time and then hours later find themselves standing
in the centre of a mountainside skull fort they’ve just constructed. The
uniformity of the blocks is the key. With every conceivable shape and size of
Lego block under the sun at hand here it’s a task to know where to start, or
what you might end up with.
I
have cherished memories of upending buckets of Lego bricks onto my living room
carpet as a kid, then letting my brain take me in impossible directions as I’d
put them all together in fantastical ways. Playing Lego Worlds feels like
having that bucket tipped out, but only allowing me to interact with the
resulting pile with a solitary finger.
It’s
hard to recommend Lego Worlds right now as more than a curiosity for those with
a predisposition for all things Danish, plastic and covered in studs. For
anyone else it’ll likely pack a couple of hours of rampant exploration which
peters out quickly due to the lack of meaningful stuff to do with the said
bricks you accrue.
Verdict Exploration
feels immediately rewarding, but fiddly building systems irk.
Need
To Know
Reviewed on Intel Core
i5-2320 CPU, 8GB RAM, AMD Radeon HD6670
Alternatively Minecraft, Terraria, Starbound, Don’t Starve
Price £11.99 / $14.99
Release TBC 2016
Publisher Warner Bros.
Developer TT Games
Link Official site
Multiplayer None currently, but planned
Alternatively Minecraft, Terraria, Starbound, Don’t Starve
Price £11.99 / $14.99
Release TBC 2016
Publisher Warner Bros.
Developer TT Games
Link Official site
Multiplayer None currently, but planned
Source : PC Gamer
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